Devlog - Turtle Power
Rust & Rage » Devlog
Hey survivors,
Today’s update introduces some innovative new features and refinements to enhance your gameplay experience. Here’s the latest:
New Features and Changes
- Turtle Bullets: Slow-moving projectiles that force you to drag enemies into their path for devastating damage—strategy is key!
- Super Splitting Bullets: These bullets keep splitting as they travel, creating chaos and maximizing damage potential.
- Bug Fixes: Squashed more pesky bugs for a smoother experience.
- Updated Pause Screens: Improved design and functionality for better navigation during gameplay breaks.
- UI Hotbar Tweaks: Continued refining the hotbar for a more seamless and intuitive user experience.
- Firehound Update: Made the Firehound enemy even more menacing—be prepared for a tougher challenge!
What’s Next?
We’re exploring even more creative weapon mechanics and enemy types while continuing work on Chapter 1 of the story. Stay tuned for fresh updates and surprises in the coming days.
Your feedback keeps us improving—let us know what you think of the turtle and super splitting bullets!
Stay gritty, The Rust & Rage Team
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Rust & Rage
Over 893,000,000 guns and counting!
Status | In development |
Author | Frame Forge Studio |
Genre | Shooter |
Tags | Bullet Hell, Gore, guns, Loot, looter-shooter, Singleplayer, Top-Down, Top down shooter |
Languages | English |
More posts
- Devlog 9 - Hotbar, UI Upgrades, and Reload Adjustments!19 hours ago
- Devlog - Squashing Bugs!2 days ago
- Devlog 7 - Sprint in Powered Boots2 days ago
- Devlog 6 - Movement Overhaul and Bug Fixes!4 days ago
- Devlog 5 - Larva & DOT Overhaul5 days ago
- Devlog 4 - GunMaker 0.2 + Reworking the Tutorial + More5 days ago
- Devlog 3 - Video of Me Dying To My Own Game6 days ago
- Devlog 3: Death Screen Update & Super Drones7 days ago
- Devlog 2: Dialogue, Dragonflies, and Gravity Bombs8 days ago
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